The problem with the above is when sub-frame timings matter. Games operate in a loop: gather input, run update (tick), and then render the frame. Now, the grenade just has a start time and start vector, and you can know exactly where it is at any point in time using the closed form movement equations for an object in parabolic flight.ĭefinitely not. That meant that nades were behaving differently depending on tick rate. So far they were updated through iterations at either 64 or 128 ticks per second, with both having a slight divergence from an actual parabola (the 64 tick variant diverging more than the 128 one), since between the ticks the moment would only be interpolated. I can't think of anything like that in CS, so basically all the events can just happen at arbitrary times, and the server and clients will still know the world's state at any other point in time just from extrapolating from the start time. Afaik you only need ticks if you need to simulate something in your world that needs iterative updates, such as objects following a complex motion that doesn't have closed-form movement equations. We'll have to see whether there even still _is_ a tick rate. But, in 10 years time, I suspect many major changes will have been made that will distinguish it very much from CSGO, updates that would have been impossible if they'd stuck with the source engine. I think this is actually the key to understanding the significance of CS2. and 1.6 and Source are all but forgotten. New game modes have been added, including Danger Zone, which is pretty much an entire game of itself. Various new weapons have been added to the game. Every weapon other than maybe the knife has undergone balancing changes in terms of cost, reload speed, movement speed, accuracy, etc. They've either been re-made from scratch or are entirely new. None of the maps in the current Active Duty pool were included in the initial CSGO release. For a long time after it was released, CS 1.6 and Source were still more popular than it. It was developed by Hidden Path Entertainment. I remember it wasn't even developed by Valve, originally. It's a very different game than when I started playing it (over 10 years ago). How long will the Counter-Strike 2 Limited Test last?Ĭounter-Strike 2 is expected to ship Summer 2023.ĬSGO has had a lot of work put into it. Keep checking your CS:GO main menu to see if you have received an invite. More players will be added to the Limited Test over time. How often are players added to the Counter-Strike 2 Limited Test? When the download is complete launch CS:GO and select the "Limited Test" option to play the Counter-Strike 2 Limited Test. If you receive an invitation select "ENROLL" and begin your download. If you are chosen to participate in the Counter-Strike 2 Limited Test you will receive a notification on the main menu of CS:GO. How do I know if I've been selected for the Counter-Strike 2 Limited Test? Players are selected based on a number of factors deemed important by the Counter-Strike 2 development team, including (but not limited to) recent playtime on Valve official servers, trust factor, and Steam account standing. How do I gain access to the Counter-Strike 2 Limited Test? When listening to a movie, I usually just accept that I have to turn on subtitles (even though my hearing is fine) and will have to read the dialog if I don't want to wake up my kids with the house shaking when there's an on-screen explosion. I don't want that realism when I'm in-game, flashbangs should not be mixed in Counter-strike such that their own monitors and headsets/speakers physically incapacitate the players if they turn the volume up to be able to hear the radio commands. I understand that the real battlefield sends soldiers home with tinnitus because explosions are head-splittingly loud. I have the same complaint regarding dynamic range with regards to sound mixes, too. It's definitely more artistically appealing in ideal conditions, but if you're not going to perfectly recreate the ideal viewing conditions (and crank up the gamma on your display to compensate a bit while you're at it), it's pointless. If you're not watching on an HDR monitor in a pitch-black home theater, you can't see anything in Batman (2022) or Game of Thrones, or any of the modern "realistic", "gritty," underexposed shows. It kills the horror-movie feel, where your eyes are at the edge of their abilities, squinting and peering into the foggy shadows for barely-perceptible hints of motion, but if you want to actually see what you're doing you want flattened dynamic range. In my office, with the sun streaming in through the double windows, with relatively low-gamma, lower-contrast old IPS monitors that don't suck but aren't 4k professional OLEDs, yeah, I absolutely want everything to be bright.
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